Digital Pedagogy Gloassary

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Glossary

Here you will find a list of key terms of digital pedagogy.

Please work out five terms of your choice.

Either you give your own definition or quote one. In the latter case give the source of the original.

Glossary

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(Software) Application

  • Computer software, or simply software, is a part of a computer system that consists of data or computer instructions, in contrast to the physical hardware from which the system is built.
  • source: https://en.wikipedia.org/wiki/Software

Assessment

Blended learning: Combines e-learning with conventional learning methods.

Collaborative learning in a digital learning environment

Creative Commons

Critical thinking: the objective analysis and evaluation of an issue in order to form a judgement.

Digital competence / literacy

Digital gap: New forms of social inequality derived from the unequal access to the new information communications technologies, by gender, territory, social class, and so forth. Source: https://www.igi-global.com/chapter/digital-divide-education-knowledge-society/17643

Digital immigrants

  • A digital immigrant is an individual who was born before the widespread adoption of digital technology. The term digital immigrant may also apply to individuals who were born after the spread of digital technology and who were not exposed to it at an early age. Digital immigrants are the opposite of digital natives, who have been interacting with technology from childhood.
  • source: https://www.techopedia.com/definition/28139/digital-immigrant

Digital learning environment

Digital natives: It refers to effective exclusion from the information revolution. The term “second-order digital divide” is used in order to refer to a related phenomenon where the level of literacy is a key factor in realizing the potential of information technology and the Internet. Source: https://www.igi-global.com/chapter/digital-divide-education-knowledge-society/17643

Digital Pedagogy

Digital skills

Digital technology

Digital transformation

Formal education

  • Formal learning is education normally delivered by trained teachers in a systematic intentional way within a school, higher education or university. It is one of three forms of learning as defined by the OECD, the others being informal learning, which typically takes place naturally as part of some other activity, and non-formal learning, which includes everything else, such as sports instruction provided by non-trained educators without a formal curriculum.
  • source: https://en.wikipedia.org/wiki/Formal_learning

Informal learning

Information and communication technology (ICT)

Information literacy

Interaction: Reciprocal action or influence. Source: https://en.oxforddictionaries.com/definition/interaction

Knowledge: Facts, information, and skills acquired through experience or education; the theoretical or practical understanding of a subject. Source: https://en.oxforddictionaries.com/definition/knowledge

Learner support

Learner characteristics

Learning environment (LE)

Learning management system (LMS)

Learning material: Every material that helps in the learning process. Some might be specifically invented to enhance the learning process, some other materials are just refunctioned to be a learning material. 

Literacy

Massive Open Online Course (MOOC)

Mobile technology: Technology that can be used despited the users location and can be easily carried around.

New literacies

Non-formal education

Open content: describes any copyrightable work (traditionally excluding software, which is described by other terms like "open source") that is licensed in a manner that provides users with free and perpetual permission to engage in the 5R activities:

  1. Retain - the right to make, own, and control copies of the content (e.g., download, duplicate, store, and manage)
  2. Reuse - the right to use the content in a wide range of ways (e.g., in a class, in a study group, on a website, in a video)
  3. Revise - the right to adapt, adjust, modify, or alter the content itself (e.g., translate the content into another language)
  4. Remix - the right to combine the original or revised content with other material to create something new (e.g., incorporate the content into a mashup)
  5. Redistribute - the right to share copies of the original content, your revisions, or your remixes with others (e.g., give a copy of the content to a friend).  
Sourcehttps://www.opencontent.org/definition/

Open content development

Open educational resources (OER)

Open textbook

Personalized learning: Learning that is specifically modelized to fit one specific learners needs.

Presentation skills: The group of skills you need to be a good presenter. This contains skills concerning speaking, gestures, the visualization of the topic and others.

Redistribute

Reuse

Revise

Resources of learning

Responsibility for your learning

Self-assessment

Skill

Streaming video

Traditional (face-to-face) learning environment

Uncontrolled content

Uses of digital technology

Visual skills