Digital Pedagogy Gloassary
Here you will find a list of key terms of digital pedagogy.
Please work out five terms of your choice.
Either you give your own definition or quote one. In the latter case give the source of the original.
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Information and communication technology (ICT)
Learning environment (LE)
Massive Open Online Course (MOOC)
Open educational resources (OER)
Resources of learning
Responsibility for your learning
Traditional (face-to-face) learning environment
Uses of digital technology
Collaborative learning in a digital learning environment
Digital competence / literacy
Digital learning environment
Open content development
Access"1 often access tomass noun The means or opportunity to approach or enter a place. ‘the staircase gives access to the top floor’ ‘wheelchair access’
1.1 The right or opportunity to use or benefit from something.
‘do you have access to a computer?’
‘awards to help people gain access to training’"
Learning management system (LMS)A LMS is a software system which enables students to use several learnign methods in one unified (online) platform.
Blended learning is common practise in a wide range of LMS. Also building a LMS as a web services seems to be a good concept, because it is (in theory) reachable anytime and anywhere.
Informal learningGaining new informations through actions like
- "Asking questions – Online queries, in-person dialogues, research/reading and internal probing."
- "Observing something or someone – Watching videos, live or virtual demonstrations and observing the actions of others."
- "Taking action – Physically or mental problem-solving, responding to situations and emulating others."
Informal learning describes a more 'natural' learning experience which is not carried out in a 'formal' setting like a classroom or a homework-situation. --source: https://ec.europa.eu/epale/en/blog/5-reasons-why-you-need-informal-training
Digital transformation"The term 'digital transformation' describes heavy changes in our daily lifes, in economics and society through the usage of digital technologies and techniques as well as their effects.
If changes appear to be sudden and revolutionary the term 'disruptive' is common usage."
ReuseTo reuse sth. means to use it again; maybe in another way.
(Reusablility is a property which describes the ability of sth. to be used again or even repeatedly)
Knowledge (1/2)Knowledge is a justified true belief.
Knowledge (2/2)Facts, information, and skills acquired through experience or education; the theoretical or practical understanding of a subject.
Digital Immigrantsare people who were not born or did not grow up with the strong influences of technologies as every day practices.
--source: (self defined)
Learning Environmentrefers to the diverse physical locations, contexts, and cultures in which we learn.
MOOCA massive open online course is an online course aimed at unlimited participation and open access via the web.
--source: Kaplan, Andreas M.; Haenlein, Michael (2016). "Higher education and the digital revolution: About MOOCs, SPOCs, social media, and the Cookie Monster". Business Horizons. 59 (4): 441–50.
Personalized learningis learning customed to the participant's individual skills, tastes and rate of learning.
Mobile technologyTechnology that can be used despited the users location and can be easily carried around.
Personalized learning:Learning that is specifically modelized to fit one specific learners needs.
Presentation skillsThe group of skills you need to be a good presenter. This contains skills concerning speaking, gestures, the visualization of the topic and others.
(Software) Application"Computer software, or simply software, is a part of a computer system that consists of data or computer instructions, in contrast to the physical hardware from which the system is built."
Blended learningCombines e-learning with conventional learning methods.
Creative CommonsCreative Commons is an American non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share.
Critical thinkingthe objective analysis and evaluation of an issue in order to form a judgement.
Digital gapNew forms of social inequality derived from the unequal access to the new information communications technologies, by gender, territory, social class, and so forth.
Digital immigrantsA digital immigrant is an individual who was born before the widespread adoption of digital technology. The term digital immigrant may also apply to individuals who were born after the spread of digital technology and who were not exposed to it at an early age. Digital immigrants are the opposite of digital natives, who have been interacting with technology from childhood.
Digital nativesIt refers to effective exclusion from the information revolution. The term “second-order digital divide” is used in order to refer to a related phenomenon where the level of literacy is a key factor in realizing the potential of information technology and the Internet.
Digital PedagogyDigital pedagogy is the study and use of contemporary digital technologies in teaching and learning. Digital pedagogy may be applied to online, hybrid, and face-to-face learning environments.
Formal educationFormal learning is education normally delivered by trained teachers in a systematic intentional way within a school, higher education or university. It is one of three forms of learning as defined by the OECD, the others being informal learning, which typically takes place naturally as part of some other activity, and non-formal learning, which includes everything else, such as sports instruction provided by non-trained educators without a formal curriculum.
InteractionReciprocal action or influence.
Learning materialEvery material that helps in the learning process. Some might be specifically invented to enhance the learning process, some other materials are just refunctioned to be a learning material.
Open contentdescribes any copyrightable work (traditionally excluding software, which is described by other terms like "open source") that is licensed in a manner that provides users with free and perpetual permission to engage in the 5R activities:
- Retain - the right to make, own, and control copies of the content (e.g., download, duplicate, store, and manage)
- Reuse - the right to use the content in a wide range of ways (e.g., in a class, in a study group, on a website, in a video)
- Revise - the right to adapt, adjust, modify, or alter the content itself (e.g., translate the content into another language)
- Remix - the right to combine the original or revised content with other material to create something new (e.g., incorporate the content into a mashup)
- Redistribute - the right to share copies of the original content, your revisions, or your remixes with others (e.g., give a copy of the content to a friend).
- Julian Kamphausen: Access, Learning management system (LMS), Informal learning, Digital transformation, Reuse