Digital Pedagogy Gloassary
Glossary
Here you will find a list of key terms of digital pedagogy.
Please work out five terms of your choice.
Either you give your own definition or quote one. In the latter case give the source of the original.
Glossary
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Modificēts: 2018. gada 2. June, 21:22 Lietotājs: Brenda Hernandez →
Knowledge is a justified true belief. ---- https://plato.stanford.edu/entries/knowledge-analysis/
Digital Immigrants are people who were not born or did not grow up with the strong influences of technologies as every day practices.---- (self defined)
Learning Environment refers to the diverse physical locations, contexts, and cultures in which we learn. ---https://opentextbc.ca/teachinginadigitalage/chapter/5-2-what-is-a-learning-environment/
---- Kaplan, Andreas M.; Haenlein, Michael (2016). "Higher education and the digital revolution: About MOOCs, SPOCs, social media, and the Cookie Monster". Business Horizons. 59 (4): 441–50.
Personalized learning is learning customed to the participant's individual skills, tastes and rate of learning. --- (self)
Access
(Software) Application
- Computer software, or simply software, is a part of a computer system that consists of data or computer instructions, in contrast to the physical hardware from which the system is built.
- source: https://en.wikipedia.org/wiki/Software
Assessment
Blended learning: Combines e-learning with conventional learning methods.
Collaborative learning in a digital learning environment
Creative Commons
- Creative Commons is an American non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share.
- source: https://en.wikipedia.org/wiki/Creative_Commons
Critical thinking: the objective analysis and evaluation of an issue in order to form a judgement.
Digital competence / literacy
Digital gap: New forms of social inequality derived from the unequal access to the new information communications technologies, by gender, territory, social class, and so forth. Source: https://www.igi-global.com/chapter/digital-divide-education-knowledge-society/17643
Digital immigrants
- A digital immigrant is an individual who was born before the widespread adoption of digital technology. The term digital immigrant may also apply to individuals who were born after the spread of digital technology and who were not exposed to it at an early age. Digital immigrants are the opposite of digital natives, who have been interacting with technology from childhood.
- source: https://www.techopedia.com/definition/28139/digital-immigrant
Digital learning environment
Digital natives: It refers to effective exclusion from the information revolution. The term “second-order digital divide” is used in order to refer to a related phenomenon where the level of literacy is a key factor in realizing the potential of information technology and the Internet. Source: https://www.igi-global.com/chapter/digital-divide-education-knowledge-society/17643
Digital Pedagogy
- Digital pedagogy is the study and use of contemporary digital technologies in teaching and learning.Digital pedagogy may be applied to online, hybrid, and face-to-face learning environments.
- source: https://en.wikipedia.org/wiki/Digital_pedagogy
Digital skills
Digital technology
Digital transformation
Formal education
- Formal learning is education normally delivered by trained teachers in a systematic intentional way within a school, higher education or university. It is one of three forms of learning as defined by the OECD, the others being informal learning, which typically takes place naturally as part of some other activity, and non-formal learning, which includes everything else, such as sports instruction provided by non-trained educators without a formal curriculum.
- source: https://en.wikipedia.org/wiki/Formal_learning
Informal learning
Information and communication technology (ICT)
Information literacy
Interaction: Reciprocal action or influence. Source: https://en.oxforddictionaries.com/definition/interaction
Knowledge: Facts, information, and skills acquired through experience or education; the theoretical or practical understanding of a subject. Source: https://en.oxforddictionaries.com/definition/knowledge
Learner support
Learner characteristics
Learning environment (LE)
Learning management system (LMS)
Learning material: Every material that helps in the learning process. Some might be specifically invented to enhance the learning process, some other materials are just refunctioned to be a learning material.
Literacy
Massive Open Online Course (MOOC)
Mobile technology: Technology that can be used despited the users location and can be easily carried around.
New literacies
Non-formal education
Open content: describes any copyrightable work (traditionally excluding software, which is described by other terms like "open source") that is licensed in a manner that provides users with free and perpetual permission to engage in the 5R activities:
- Retain - the right to make, own, and control copies of the content (e.g., download, duplicate, store, and manage)
- Reuse - the right to use the content in a wide range of ways (e.g., in a class, in a study group, on a website, in a video)
- Revise - the right to adapt, adjust, modify, or alter the content itself (e.g., translate the content into another language)
- Remix - the right to combine the original or revised content with other material to create something new (e.g., incorporate the content into a mashup)
- Redistribute - the right to share copies of the original content, your revisions, or your remixes with others (e.g., give a copy of the content to a friend).
Open content development
Open educational resources (OER)
Open textbook
Personalized learning: Learning that is specifically modelized to fit one specific learners needs.
Presentation skills: The group of skills you need to be a good presenter. This contains skills concerning speaking, gestures, the visualization of the topic and others.
Redistribute
Reuse
Revise
Resources of learning
Responsibility for your learning
Self-assessment
Skill
Streaming video
Traditional (face-to-face) learning environment
Uncontrolled content
Uses of digital technology
Visual skills