Digital Pedagogy Gloassary
Glossary
Here you will find a list of key terms of digital pedagogy.
Please work out five terms of your choice.
Either you give your own definition or quote one. In the latter case give the source of the original.
Glossary
(Restore this version)
Modified: 31 May 2018, 5:22 PM User: David Bojkovski →
Access
(Software) Application
Assessment
Blended learning
Collaborative learning in a digital learning environment
Creative Commons
Critical thinking
Digital competence / literacy
Digital gap: New forms of social inequality derived from the unequal access to the new information communications technologies, by gender, territory, social class, and so forth. Source: https://www.igi-global.com/chapter/digital-divide-education-knowledge-society/17643
Digital immigrants
Digital learning environment
Digital natives: It refers to effective exclusion from the information revolution. The term “second-order digital divide” is used in order to refer to a related phenomenon where the level of literacy is a key factor in realizing the potential of information technology and the Internet. Source: https://www.igi-global.com/chapter/digital-divide-education-knowledge-society/17643
Digital Pedagogy
Digital skills
Digital technology
Digital transformation
Formal education
Informal learning
Information and communication technology (ICT)
Information literacy
Interaction: Reciprocal action or influence. Source: https://en.oxforddictionaries.com/definition/interaction
Knowledge: Facts, information, and skills acquired through experience or education; the theoretical or practical understanding of a subject. Source: https://en.oxforddictionaries.com/definition/knowledge
Learner support
Learner characteristics
Learning environment (LE)
Learning management system (LMS)
Learning material
Literacy
Massive Open Online Course (MOOC)
Mobile technology
New literacies
Non-formal education
Open content: describes any copyrightable work (traditionally excluding software, which is described by other terms like "open source") that is licensed in a manner that provides users with free and perpetual permission to engage in the 5R activities:
- Retain - the right to make, own, and control copies of the content (e.g., download, duplicate, store, and manage)
- Reuse - the right to use the content in a wide range of ways (e.g., in a class, in a study group, on a website, in a video)
- Revise - the right to adapt, adjust, modify, or alter the content itself (e.g., translate the content into another language)
- Remix - the right to combine the original or revised content with other material to create something new (e.g., incorporate the content into a mashup)
- Redistribute - the right to share copies of the original content, your revisions, or your remixes with others (e.g., give a copy of the content to a friend).
Open content development
Open educational resources (OER)
Open textbook
Personalized learning
Presentation skills
Redistribute
Reuse
Revise
Resources of learning
Responsibility for your learning
Self-assessment
Skill
Streaming video
Traditional (face-to-face) learning environment
Uncontrolled content
Uses of digital technology
Visual skills