Digital Pedagogy Gloassary

View

Glossary

Here you will find a list of key terms of digital pedagogy.

Please work out five terms of your choice.

Either you give your own definition or quote one. In the latter case give the source of the original.

Glossary

Viewing page version #3
(Restore this version) 

Modified: 31 May 2018, 5:22 PM   User: David Bojkovski  → 


Access

(Software) Application

Assessment

Blended learning

Collaborative learning in a digital learning environment

Creative Commons

Critical thinking

Digital competence / literacy

Digital gap: New forms of social inequality derived from the unequal access to the new information communications technologies, by gender, territory, social class, and so forth. Source: https://www.igi-global.com/chapter/digital-divide-education-knowledge-society/17643

Digital immigrants

Digital learning environment

Digital natives: It refers to effective exclusion from the information revolution. The term “second-order digital divide” is used in order to refer to a related phenomenon where the level of literacy is a key factor in realizing the potential of information technology and the Internet. Source: https://www.igi-global.com/chapter/digital-divide-education-knowledge-society/17643

Digital Pedagogy

Digital skills

Digital technology

Digital transformation

Formal education

Informal learning

Information and communication technology (ICT)

Information literacy

Interaction: Reciprocal action or influence. Source: https://en.oxforddictionaries.com/definition/interaction

Knowledge: Facts, information, and skills acquired through experience or education; the theoretical or practical understanding of a subject. Source: https://en.oxforddictionaries.com/definition/knowledge

Learner support

Learner characteristics

Learning environment (LE)

Learning management system (LMS)

Learning material

Literacy

Massive Open Online Course (MOOC)

Mobile technology

New literacies

Non-formal education

Open content: describes any copyrightable work (traditionally excluding software, which is described by other terms like "open source") that is licensed in a manner that provides users with free and perpetual permission to engage in the 5R activities:

  1. Retain - the right to make, own, and control copies of the content (e.g., download, duplicate, store, and manage)
  2. Reuse - the right to use the content in a wide range of ways (e.g., in a class, in a study group, on a website, in a video)
  3. Revise - the right to adapt, adjust, modify, or alter the content itself (e.g., translate the content into another language)
  4. Remix - the right to combine the original or revised content with other material to create something new (e.g., incorporate the content into a mashup)
  5. Redistribute - the right to share copies of the original content, your revisions, or your remixes with others (e.g., give a copy of the content to a friend).  
Sourcehttps://www.opencontent.org/definition/

Open content development

Open educational resources (OER)

Open textbook

Personalized learning

Presentation skills

Redistribute

Reuse

Revise

Resources of learning

Responsibility for your learning

Self-assessment

Skill

Streaming video

Traditional (face-to-face) learning environment

Uncontrolled content

Uses of digital technology

Visual skills